﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using GameStateManagement;
using Microsoft.Xna.Framework.Content;

namespace PacManPP.Managers
{
    public abstract class IComponents
    {
        public GraphicsDevice graphics;
        public SpriteBatch spriteBatch;        
        public ContentManager content;

        public GraphicsDevice GraphicsDevice
        {
            get { return graphics; }
            set { graphics = value; }
        }

        public ContentManager Content
        {
            get { return content; }
            set { content = value; }
        }

        public SpriteBatch SpriteBatch
        {
            get { return spriteBatch; }
            set { spriteBatch = value; }
        }
    }
}
